The Computer Language
23.03 Benchmarks Game

binary-trees Go #6 program

source code

/* The Computer Language Benchmarks Game
 * https://salsa.debian.org/benchmarksgame-team/benchmarksgame/
 *
 * based on Go #7 program by Anthony Perez-Sanz
 * modified by Isaac Gouy to use sync.Pool
 */

package main

import (
   "flag"
   "fmt"
   "strconv"
   "sync"
)

type Node struct {
   left, right *Node
}

var pool = sync.Pool {
     New: func() interface{} {
          return &Node{}
     },
}

const minDepth = 4

func trees(maxDepth int) {
   longLastingNode := createTree(maxDepth)
   depth := 4

   for depth <= maxDepth {
      iterations := 1 << uint(maxDepth-depth+minDepth) // 16 << (maxDepth - depth)

      loops(iterations, depth)
      depth += 2
   }
   fmt.Printf("long lived tree of depth %d\t check: %d\n", maxDepth,
      checkTree(longLastingNode))
}

func loops(iterations, depth int) {
   check := 0
   item := 0
   for item < iterations {
      t := createTree(depth)
      check += checkTree(t)
      pool.Put(t)
      item++
   }
   fmt.Printf("%d\t trees of depth %d\t check: %d\n",
      iterations, depth, check)
}

func checkTree(n *Node) int {
   if n.left == nil {
      // parent will sync.Pool.Put
      return 1
   }
   check := checkTree(n.left) + checkTree(n.right) + 1
   pool.Put(n.left)
   n.left = nil
   pool.Put(n.right)
   n.right = nil
   return check
}

func createTree(depth int) *Node {
   node := pool.Get().(*Node)
   if depth > 0 {
      depth--
      node.left = createTree(depth)
      node.right = createTree(depth)
   }
   return node
}


func main() {
   n := 0
   flag.Parse()
   if flag.NArg() > 0 {
      n, _ = strconv.Atoi(flag.Arg(0))
   }

   maxDepth := n
   if minDepth+2 > n {
      maxDepth = minDepth + 2
   }

   {
      stretchDepth := maxDepth + 1
      t := createTree(stretchDepth)
      check := checkTree(t)
      pool.Put(t)
      fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check)
   }
   trees(maxDepth)
}
    

notes, command-line, and program output

NOTES:
64-bit Ubuntu quad core
go version go1.20 linux/amd64
GOAMD64=v2


Wed, 01 Feb 2023 21:05:06 GMT

MAKE:
/opt/src/go1.20/go/bin/go build -o binarytrees.go-6.go_run binarytrees.go-6.go

3.50s to complete and log all make actions

COMMAND LINE:
./binarytrees.go-6.go_run 21

PROGRAM OUTPUT:
stretch tree of depth 22	 check: 8388607
2097152	 trees of depth 4	 check: 65011712
524288	 trees of depth 6	 check: 66584576
131072	 trees of depth 8	 check: 66977792
32768	 trees of depth 10	 check: 67076096
8192	 trees of depth 12	 check: 67100672
2048	 trees of depth 14	 check: 67106816
512	 trees of depth 16	 check: 67108352
128	 trees of depth 18	 check: 67108736
32	 trees of depth 20	 check: 67108832
long lived tree of depth 21	 check: 4194303