The Computer Language
24.04 Benchmarks Game

binary-trees Go #2 program

source code

// The Computer Language Benchmarks Game
// http://benchmarksgame.alioth.debian.org/
//
// Go implementation of binary-trees, based on the reference implementation
// gcc #3, on Go #8 (which is based on Rust #4)
//
// Comments aim to be analogous as those in the reference implementation and are
// intentionally verbose, to help programmers unexperienced in GO to understand
// the implementation.
//
// The following alternative implementations were considered before submitting
// this code. All of them had worse readability and didn't yield better results
// on my local machine:
//
// 0. general:
// 0.1 using uint32, instead of int;
//
// 1. func Count:
// 1.1 using a local stack, instead of using a recursive implementation; the
//     performance degraded, even using a pre-allocated slice as stack and
//     manually handling its size;
// 1.2 assigning Left and Right to nil after counting nodes; the idea to remove
//     references to instances no longer needed was to make GC easier, but this
//     did not work as intended;
// 1.3 using a walker and channel, sending 1 on each node; although this looked
//     idiomatic to GO, the performance suffered a lot;
// 2. func NewTree:
// 2.1 allocating all tree nodes on a tree slice upfront and making references
//     to those instances, instead of allocating two sub-trees on each call;
//     this did not improve performance;
//
// Contributed by Gerardo Lima
// Reviewed by Diogo Simoes
// Based on previous work from Adam Shaver, Isaac Gouy, Marcel Ibes Jeremy,
//  Zerfas, Jon Harrop, Alex Mizrahi, Bruno Coutinho, ...
//

package main

import (
   "flag"
   "fmt"
   "strconv"
   "sync"
)

type Tree struct {
   Left  *Tree
   Right *Tree
}

// Count the nodes in the given complete binary tree.
func (t *Tree) Count() int {
   // Only test the Left node (this binary tree is expected to be complete).
   if t.Left == nil {
      return 1
   }
   return 1 + t.Right.Count() + t.Left.Count()
}

// Create a complete binary tree of `depth` and return it as a pointer.
func NewTree(depth int) *Tree {
   if depth > 0 {
      return &Tree{Left: NewTree(depth - 1), Right: NewTree(depth - 1)}
   } else {
      return &Tree{}
   }
}

func Run(maxDepth int) {

   var wg sync.WaitGroup

   // Set minDepth to 4 and maxDepth to the maximum of maxDepth and minDepth +2.
   const minDepth = 4
   if maxDepth < minDepth+2 {
      maxDepth = minDepth + 2
   }

   // Create an indexed string buffer for outputing the result in order.
   outCurr := 0
   outSize := 3 + (maxDepth-minDepth)/2
   outBuff := make([]string, outSize)

   // Create binary tree of depth maxDepth+1, compute its Count and set the
   // first position of the outputBuffer with its statistics.
   wg.Add(1)
   go func() {
      tree := NewTree(maxDepth + 1)
      msg := fmt.Sprintf("stretch tree of depth %d\t check: %d",
         maxDepth+1,
         tree.Count())

      outBuff[0] = msg
      wg.Done()
   }()

   // Create a long-lived binary tree of depth maxDepth. Its statistics will be
   // handled later.
   var longLivedTree *Tree
   wg.Add(1)
   go func() {
      longLivedTree = NewTree(maxDepth)
      wg.Done()
   }()

   // Create a lot of binary trees, of depths ranging from minDepth to maxDepth,
   // compute and tally up all their Count and record the statistics.
   for depth := minDepth; depth <= maxDepth; depth += 2 {
      iterations := 1 << (maxDepth - depth + minDepth)
      outCurr++

      wg.Add(1)
      go func(depth, iterations, index int) {
         acc := 0
         for i := 0; i < iterations; i++ {
            // Create a binary tree of depth and accumulate total counter with its
            // node count.
            a := NewTree(depth)
            acc += a.Count()
         }
         msg := fmt.Sprintf("%d\t trees of depth %d\t check: %d",
            iterations,
            depth,
            acc)

         outBuff[index] = msg
         wg.Done()
      }(depth, iterations, outCurr)
   }

   wg.Wait()

   // Compute the checksum of the long-lived binary tree that we created
   // earlier and store its statistics.
   msg := fmt.Sprintf("long lived tree of depth %d\t check: %d",
      maxDepth,
      longLivedTree.Count())
   outBuff[outSize-1] = msg

   // Print the statistics for all of the various tree depths.
   for _, m := range outBuff {
      fmt.Println(m)
   }
}

func main() {
   n := 0
   flag.Parse()
   if flag.NArg() > 0 {
      n, _ = strconv.Atoi(flag.Arg(0))
   }

   Run(n)
}
    

notes, command-line, and program output

NOTES:
64-bit Ubuntu quad core
go version go1.22.0 linux/amd64
GOAMD64=v2


 Fri, 01 Mar 2024 22:54:45 GMT

MAKE:
/opt/src/go1.22.0/go/bin/go build -o binarytrees.go-2.go_run binarytrees.go-2.go

8.13s to complete and log all make actions

COMMAND LINE:
 ./binarytrees.go-2.go_run 21

PROGRAM OUTPUT:
stretch tree of depth 22	 check: 8388607
2097152	 trees of depth 4	 check: 65011712
524288	 trees of depth 6	 check: 66584576
131072	 trees of depth 8	 check: 66977792
32768	 trees of depth 10	 check: 67076096
8192	 trees of depth 12	 check: 67100672
2048	 trees of depth 14	 check: 67106816
512	 trees of depth 16	 check: 67108352
128	 trees of depth 18	 check: 67108736
32	 trees of depth 20	 check: 67108832
long lived tree of depth 21	 check: 4194303