binary-trees C# aot #2 program
source code
// The Computer Language Benchmarks Game
// https://benchmarksgame-team.pages.debian.net/benchmarksgame/
//
// based Jarkko Miettinen Java #2 and Anthony Lloyd C#
// contributed by Isaac Gouy
using System;
using System.Threading.Tasks;
class BinaryTrees
{
const int MinDepth = 4;
const int NoTasks = 4;
public static void Main(string[] args)
{
int maxDepth = args.Length == 0 ? 10
: Math.Max(MinDepth + 2, int.Parse(args[0]));
Console.WriteLine(string.Concat("stretch tree of depth ", maxDepth + 1,
"\t check: ", (TreeNode.bottomUpTree(maxDepth + 1)).itemCheck()));
var longLivedTree = TreeNode.bottomUpTree(maxDepth);
var results = new string[(maxDepth - MinDepth) / 2 + 1];
for (int i = 0; i < results.Length; i++)
{
int depth = i * 2 + MinDepth;
int n = (1 << maxDepth - depth + MinDepth) / NoTasks;
var tasks = new Task<int>[NoTasks];
for (int t = 0; t < tasks.Length; t++)
{
tasks[t] = Task.Run(() =>
{
var check = 0;
for (int i = n; i > 0; i--)
check += (TreeNode.bottomUpTree(depth)).itemCheck();
return check;
});
}
var check = tasks[0].Result;
for (int t = 1; t < tasks.Length; t++)
check += tasks[t].Result;
results[i] = string.Concat(n * NoTasks, "\t trees of depth ",
depth, "\t check: ", check);
}
for (int i = 0; i < results.Length; i++)
Console.WriteLine(results[i]);
Console.WriteLine(string.Concat("long lived tree of depth ", maxDepth,
"\t check: ", longLivedTree.itemCheck()));
}
private class TreeNode
{
readonly TreeNode left, right;
internal static TreeNode bottomUpTree(int depth)
{
if (depth > 0) {
return new TreeNode(
bottomUpTree(depth - 1),
bottomUpTree(depth - 1));
} else {
return new TreeNode(null,null);
}
}
internal TreeNode(TreeNode left, TreeNode right)
{
this.left = left;
this.right = right;
}
internal int itemCheck()
{
if (left == null) return 1;
else return 1 + left.itemCheck() + right.itemCheck();
}
}
}
notes, command-line, and program output
NOTES:
64-bit Ubuntu quad core
.NET SDK 9.0.100
Host Version: 9.0.0
Commit: 9d5a6a9aa4
<OutputType>Exe
<TargetFramework>net9.0
<ImplicitUsings>enable
<Nullable>enable
<AllowUnsafeBlocks>true
<ServerGarbageCollection>true
<ConcurrentGarbageCollection>true
<PublishAot>true
<OptimizationPreference>Speed
<IlcInstructionSet>native
Thu, 14 Nov 2024 00:01:05 GMT
MAKE:
cp binarytrees.csharpaot-2.csharpaot Program.cs
cp Include/csharpaot/program.csproj .
mkdir obj
cp Include/csharpaot/project.assets.json ./obj
/opt/src/dotnet-sdk-9.0.100/dotnet publish
Determining projects to restore...
Restored /home/dunham/all-benchmarksgame/benchmarksgame_i53330/binarytrees/tmp/program.csproj (in 870 ms).
/home/dunham/all-benchmarksgame/benchmarksgame_i53330/binarytrees/tmp/Program.cs(66,37): warning CS8625: Cannot convert null literal to non-nullable reference type. [/home/dunham/all-benchmarksgame/benchmarksgame_i53330/binarytrees/tmp/program.csproj]
/home/dunham/all-benchmarksgame/benchmarksgame_i53330/binarytrees/tmp/Program.cs(66,42): warning CS8625: Cannot convert null literal to non-nullable reference type. [/home/dunham/all-benchmarksgame/benchmarksgame_i53330/binarytrees/tmp/program.csproj]
program -> /home/dunham/all-benchmarksgame/benchmarksgame_i53330/binarytrees/tmp/bin/Release/net9.0/linux-x64/program.dll
Generating native code
program -> /home/dunham/all-benchmarksgame/benchmarksgame_i53330/binarytrees/tmp/bin/Release/net9.0/linux-x64/publish/
17.56s to complete and log all make actions
COMMAND LINE:
./bin/Release/net9.0/linux-x64/native/program 21
PROGRAM OUTPUT:
stretch tree of depth 22 check: 8388607
2097152 trees of depth 4 check: 65011712
524288 trees of depth 6 check: 66584576
131072 trees of depth 8 check: 66977792
32768 trees of depth 10 check: 67076096
8192 trees of depth 12 check: 67100672
2048 trees of depth 14 check: 67106816
512 trees of depth 16 check: 67108352
128 trees of depth 18 check: 67108736
32 trees of depth 20 check: 67108832
long lived tree of depth 21 check: 4194303