source code
/* The Computer Language Benchmarks Game
* https://salsa.debian.org/benchmarksgame-team/benchmarksgame/
*
* Original C contributed by Sebastien Loisel
* Conversion to C++ by Jon Harrop
* OpenMP parallelize by The Anh Tran
* Add SSE by The Anh Tran
* Reconversion into C by Dan Farina
*/
#define _GNU_SOURCE
#include <omp.h>
#include <math.h>
#include <sched.h>
#include <stdio.h>
#include <stdlib.h>
#define false 0
#define true 1
/* define SIMD data type. 2 doubles encapsulated in one XMM register */
typedef double v2dt __attribute__((vector_size(16)));
static const v2dt v1 = {1.0, 1.0};
/* parameter for evaluate functions */
struct Param
{
double* u; /* source vector */
double* tmp; /* temporary */
double* v; /* destination vector */
int N; /* source/destination vector length */
int N2; /* = N/2 */
int r_begin; /* working range of each thread */
int r_end;
};
/* Return: 1.0 / (i + j) * (i + j +1) / 2 + i + 1; */
static double
eval_A(int i, int j)
{
/*
* 1.0 / (i + j) * (i + j +1) / 2 + i + 1;
* n * (n+1) is even number. Therefore, just (>> 1) for (/2)
*/
int d = (((i+j) * (i+j+1)) >> 1) + i+1;
return 1.0 / d;
}
/*
* Return type: 2 doubles in xmm register [double1, double2]
* double1 = 1.0 / (i + j) * (i + j +1) / 2 + i + 1;
* double2 = 1.0 / (i+1 + j) * (i+1 + j +1) / 2 + i+1 + 1;
*/
static v2dt
eval_A_i(int i, int j)
{
int d1 = (((i+j) * (i+j+1)) >> 1) + i+1;
int d2 = (((i+1 +j) * (i+1 +j+1)) >> 1) + (i+1) +1;
v2dt r = {d1, d2};
return v1 / r;
}
/*
* Return type: 2 doubles in xmm register [double1, double2]
* double1 = 1.0 / (i + j) * (i + j +1) / 2 + i + 1;
* double2 = 1.0 / (i + j+1) * (i + j+1 +1) / 2 + i + 1;
*/
static v2dt
eval_A_j(int i, int j)
{
int d1 = (((i+j) * (i+j+1)) >> 1) + i+1;
int d2 = (((i+ j+1) * (i+ j+1 +1)) >> 1) + i+1;
v2dt r = {d1, d2};
return v1 / r;
}
/* This function is called by many threads */
static void
eval_A_times_u(struct Param *p)
{
/* alias of source vector */
const v2dt *pU = (void *) p->u;
int i;
int ie;
for (i = p->r_begin, ie = p->r_end; i < ie; i++)
{
v2dt sum = {0, 0};
/* xmm = 2 doubles. This loop run from [0 .. N/2) */
int j;
for (j = 0; j < p->N2; j++)
sum += pU[j] * eval_A_j(i, j*2);
/* write result */
{
double *mem = (void *) ∑
p->tmp[i] = mem[0] + mem[1];
}
/* If source vector is odd size. This should be called <= 1 time */
for (j = j*2; __builtin_expect(j < p->N, false); j++)
p->tmp[i] += eval_A(i, j) * p->u[j];
}
}
static void
eval_At_times_u(struct Param *p)
{
const v2dt *pT = (void *) p->tmp;
int i;
int ie;
for (i = p->r_begin, ie = p->r_end; i < ie; i++)
{
v2dt sum = {0, 0};
int j;
for (j = 0; j < p->N2; j++)
sum += pT[j] * eval_A_i(j*2, i);
{
double *mem = (void *) ∑
p->v[i] = mem[0] + mem[1];
}
/* odd size array */
for (j = j*2; __builtin_expect(j < p->N, false); j++)
p->v[i] += eval_A(j, i) * p->tmp[j];
}
}
/*
* Called by N threads.
*
* Each thread modifies its portion in destination vector -> barrier needed to
* sync access
*/
static void
eval_AtA_times_u(struct Param *p)
{
eval_A_times_u(p);
#pragma omp barrier
eval_At_times_u(p);
#pragma omp barrier
}
/*
* Shootout bench uses affinity to emulate single core processor. This
* function searches for appropriate number of threads to spawn.
*/
static int
GetThreadCount()
{
cpu_set_t cs;
int i;
int count = 0;
CPU_ZERO(&cs);
sched_getaffinity(0, sizeof(cs), &cs);
for (i = 0; i < 16; i++)
if (CPU_ISSET(i, &cs))
count++;
return count;
}
static double
spectral_game(int N)
{
/* Align 64 byte for L2 cache line */
__attribute__((aligned(64))) double u[N];
__attribute__((aligned(64))) double tmp[N];
__attribute__((aligned(64))) double v[N];
double vBv = 0.0;
double vv = 0.0;
#pragma omp parallel default(shared) num_threads(GetThreadCount())
{
int i;
#pragma omp for schedule(static)
for (i = 0; i < N; i++)
u[i] = 1.0;
/*
* this block will be executed by NUM_THREADS variable declared in this
* block is private for each thread
*/
int threadid = omp_get_thread_num();
int threadcount = omp_get_num_threads();
int chunk = N / threadcount;
int ite;
struct Param my_param;
my_param.tmp = tmp;
my_param.N = N;
my_param.N2 = N/2;
/*
* calculate each thread's working range [range1 .. range2) => static
* schedule here
*/
my_param.r_begin = threadid * chunk;
my_param.r_end = (threadid < (threadcount -1)) ?
(my_param.r_begin + chunk) : N;
for (ite = 0; ite < 10; ite++)
{
my_param.u = u; /* source vec is u */
my_param.v = v; /* destination vec is v */
eval_AtA_times_u(&my_param);
my_param.u = v; /* source is v */
my_param.v = u; /* destination is u */
eval_AtA_times_u(&my_param);
}
/* multi thread adding */
{
int i;
#pragma omp for schedule(static) reduction( + : vBv, vv ) nowait
for (i = 0; i < N; i++)
{
vv += v[i] * v[i];
vBv += u[i] * v[i];
}
}
}
/* end parallel region */
return sqrt(vBv/vv);
}
int
main(int argc, char *argv[])
{
int N = ((argc >= 2) ? atoi(argv[1]) : 2000);
printf("%.9f\n", spectral_game(N));
return 0;
}
notes, command-line, and program output
NOTES:
64-bit Ubuntu quad core
gcc (Ubuntu 14.2.0-4ubuntu2) 14.2.0
Tue, 22 Oct 2024 19:24:57 GMT
MAKE:
/usr/bin/gcc -pipe -Wall -O3 -fomit-frame-pointer -march=ivybridge -fopenmp spectralnorm.gcc-4.c -o spectralnorm.gcc-4.gcc_run -lm
rm spectralnorm.gcc-4.c
3.02s to complete and log all make actions
COMMAND LINE:
./spectralnorm.gcc-4.gcc_run 5500
PROGRAM OUTPUT:
1.274224153